Author Archives: Phil

The HotCW Animation System

For the past few weeks I’ve been working on improving the Heroes of the Cold War animation system.  This is a huge part of our engine, and has also caused us more trouble than almost any other part of the game over the course of its development.
In previous versions of the game the artist would [...]

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HotCW Resuming Development

Heroes of the Cold War began nearly two years ago as a prototype Flash game created by four students attending the Art Institute of Portland. After 3 months of work in Flash we had a playable, albeit buggy, prototype.  Over those few months of developments we ran into a few issues and limitations with Flash [...]

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